With players that loved the first game, the marketing was probably successful in exciting them for this release.
I want to approach the hypothetical of making this the first game that someone would want to play. To the point where gamers use this as a gateway game for their non-gamer friends, trusting this experience to be a good enough first exposure to build players for life.
Emphasis:
how to integrate the first layer of tutorials into the gameplay at the beginning of the on-boarding phase.
Exploring ways to help get new-to-games players and new-to-the-genre players up to the ground level of proficiency to enjoy their experience.
Role: UX Designer
Project Duration: Fall 2023
Scope:
1 Tutorial Section Redesign
Primary Source Account (my playthroughs)
Purpose:
Build tutorials into to the gameplay experience
(ex. alternative to out of context tutorial dumps)
Mental Models
Callouts