ONBOARDING OVERVIEW

Use this on-boarding approach as the first impression of video games

With players that loved the first game, the marketing was probably successful in exciting them for this release.

I want to approach the hypothetical of making this the first game that someone would want to play. To the point where gamers use this as a gateway game for their non-gamer friends, trusting this experience to be a good enough first exposure to build players for life.

Emphasis:

how to integrate the first layer of tutorials into the gameplay at the beginning of the on-boarding phase.

Exploring ways to help get new-to-games players and new-to-the-genre players up to the ground level of proficiency to enjoy their experience.

Breakdown

Role: UX Designer

Project Duration: Fall 2023

Scope:

1 Tutorial Section Redesign

Primary Source Account (my playthroughs)

Purpose:

Build tutorials into to the gameplay experience

(ex. alternative to out of context tutorial dumps)

Process

Mental Models

Information Webs

Breakdowns

Work In Progress

Callouts

Hints

Layered Phases